Exercise 5.21 [game-playing-monte-carlo-exercise]
Consider the following procedure for choosing moves in games with chance nodes:
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Generate some dice-roll sequences (say, 50) down to a suitable depth (say, 8).
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With known dice rolls, the game tree becomes deterministic. For each dice-roll sequence, solve the resulting deterministic game tree using alpha–beta.
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Use the results to estimate the value of each move and to choose the best.
Will this procedure work well? Why (or why not)?
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