Exercise 5.21 [game-playing-monte-carlo-exercise]
Consider the following procedure for choosing moves in games with chance nodes:
- 
    
Generate some dice-roll sequences (say, 50) down to a suitable depth (say, 8).
 - 
    
With known dice rolls, the game tree becomes deterministic. For each dice-roll sequence, solve the resulting deterministic game tree using alpha–beta.
 - 
    
Use the results to estimate the value of each move and to choose the best.
 
Will this procedure work well? Why (or why not)?
      Answer
      Improve This Solution
    
    
  View Answer