Consider carefully the interplay of chance events and partial information in each of the games in Exercise [game-playing-chance-exercise].
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For which is the standard expectiminimax model appropriate? Implement the algorithm and run it in your game-playing agent, with appropriate modifications to the game-playing environment.
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For which would the scheme described in Exercise [game-playing-monte-carlo-exercise] be appropriate?
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Discuss how you might deal with the fact that in some of the games, the players do not have the same knowledge of the current state.
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