Exercise 21.7 [approx-LMS-exercise]
Implement an exploring reinforcement learning agent that uses direct utility estimation. Make two versions—one with a tabular representation and one using the function approximator in Equation (4x3-linear-approx-equation). Compare their performance in three environments:
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The $4\times 3$ world described in the chapter.
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A ${10}\times {10}$ world with no obstacles and a +1 reward at (10,10).
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A ${10}\times {10}$ world with no obstacles and a +1 reward at (5,5).
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